Hi there guys!
So I played Mass Effect 3 and saw a really beautiful particle effect. You can find it in the Geth Entity and it's used as kind of portal.
This is just a shot I took from a youtube video. It would take days until I reached this part by myself
I would like to build it too. And this was the time when my "Mass Effect Portal Project" was born.
My first action was a particle breakdown. I wanted to know how it works and what it would take to build it. This is my result:
This kind of approach is really worth it. I started to work it out for me while working on my current project and it feels better and more efficiend. A quick visualization, asking for feedback, build it! It's good for getting ideas.
So after the sketch I built some meshes for the outter ring, the inner ring and the floating cubes in 3DS Max.
The next step was to create it in UDK. Below is the current status.
Still a lot to do ;)
The most materials are just basic colors at the moment. For the blue cylinder I used a
depthbiasedalpha-node to prevent clipping-edges. Unfortunately it raises the costs of the material but that's the price I pay for a good appearence ;)
I encountered some problems with the floating cubes. At first I used just one emitter and gave it the size-range from x: 0.1 y: 0.1 z: 0.1 to x: 0.4 y: 0.4 z: 0.4 but it refused to stay to the origin relations and spawned a lot of rectangular shaped cubes. I am pretty sure it works with just one and I just forgot something but my quick solution were three emitters with fixed sizes. (But I will work out how to do it with one emitter!)
My next step will be to add the glowing stripes, tweak a bit and create proper textures/materials.
Thanks for reading until this point!
See you next time!
Coal