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Mittwoch, 18. Juni 2014

Shader and material testing

Finally you can see the lowpoly model in-engine. I now try to figure out how to make the textures to achieve the best result in combination with our toon-cellshading shader.

2 Kommentare:

  1. I really like how it turned out. I am looking forward to the final textures ;)

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    1. Yeah :D Thanks, but the credits for the beautiful shader are all yours <3

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